Twisted Metal Strip Artwork Technique in Blender Geometry Nodes
A technique for creating Twisted Metal Strip Artworks in Blender using Geometry Nodes from any source image - although pictures of cats work particularly well.
The file comprises an object with a GN modifier attached, a further Subdivision Surface Modifier, and a simple batten curve profile.
Within the GN modifier are controls for X and Y 'Resolution' and 'Twist Range'. You will want to tweak these values to find a balance between level of detail and 'noisiness' of the resulting geometry - depending on the nature of your source image. I think it's good to keep the resolution as low as possible (particularly the Y resolution), while maintaining a recognizable image, so allowing the Subdivision Surface modifier to do as much of the work as possible. Besides, values of 300 or more are liable to crash Blender!
There are further options for image manipulation within the node group itself. I suggest playing with all of them, doubling and halving the values, to see what effect it has on the resulting mesh.
If you want to cap the ends of the individual battens or strips, I suggest you 'apply' the modifiers/'convert to mesh' first, and then manually edit the mesh.
I'm sure there's plenty of scope for improvement and increased precision here, but it's a start.
Enjoy!
A single blender file comprising an object with a GN modifier attached, a Subdivision Surface Modifier, and a simple batten curve profile, as well as a picture of a beautiful cat.