Noisy cylinder
An illustration of a noise deformation enacted upon a simple cylinder, all constructed in Geometry Nodes.
Perhaps its most interesting feature is the ridged surface applied to the deformed mesh; the ridges are all perfectly aligned relative to the origin (centre) of the cylinder, so, when viewed from above, the ridges appear to radiate out from the centre of the (pre-deformed) cylinder.
This is provided as a download for those too busy, or too lazy, to build the node tree for themselves. There is very little explanation, but there's also very little to it; just one node group to build the cylinder, one to deform it, and one to construct the ridges; with options for controlling some features of each within the modifier panel.
Presently, these options are limited to: Vertical resolution, no. of ridges, noise scale and detail, and ridge depth.
Further modifiers are included, to give the resulting mesh some solidity (Solidify), and some smoothness (Subdivision [Surface] and Bevel).
The node tree is attached to 4D noise, which means that the distortion adjusts over time, but this is intended only to suggest the variety of forms that can be achieved with this setup.
I've also included a UV setup courtesy of the brilliant https://quackers.gumroad.com/. So show some love over there if this proves useful to you.
This is a blend file containing one placeholder for the GN tree, a simple plane serving as a background, a light, a camera, and a couple of very simple textures.